We started our first, small scale Alpha test at the end of September, as scheduled. Currently about a dozen people (none of them are devs) have unrestricted access to the Character Creation Tool (CCT) for testing. We've already had a huge amount of feedback and more is coming in. We're planning to publish a newsletter on the results during October, so everyone can see what we've learned. Also, we'll be doing more of these Alpha tests in the future, so stay tuned. We will be looking for more volunteers.So, that's another promised milestone reached. Heroic Games said, as reported in an earlier post, that they would give early access to the costume creator for some people to try out, and they have done so. I'm not one of them so can't comment on usage of the tool (though it'd probably be under NDA for people using it at this stage anyway) apart from saying that I like the look of what I've seen so far.
In other news
- There are plans to release a video soon showing off the new "Lightning Blast" power set and, maybe, some more detail about progress on the "Dark Magic Blast" power set. Now that one sounds like my sort of thing!
- They're upgrading to Unreal Engine 4.16, it has the benefit of being a stable release with more features. Their philosophy is to stay one version behind the latest release...
- The team is growing! Two new people have been added. We await further details. That can only be a good sign that things are looking good for the future of Ship of Heroes.
- A few comments about network tests starting soon and lots of behind the scenes upgrades and tools that are very necessary for the team and for the game but don't have glitzy images to show off.
We will get to fight the bad guys not only on the ship but also on the places we visit. The scope for missions on planets of various kinds is breathtaking and I'm getting excited for this game.