Sunday, 22 October 2017

Paragon Chat Halloween Festival 2017

The festival, arranged by the HERC people over on Paragon Chat (that's the Hero Event Resource Committee), went really well.

For various reasons including real life, time zones (staying up till 3am - no thanks) and choosing a disco queen as a toon, I was only able to capture one screen shot. Fer, who spent nearly all her time there dancing instead of earning a crust, has been sacked as photojournalist but will stay on as the accounts dizzy dancer.

A night of music, sometimes creepy, sometimes exciting, provided by those talented DJ's over on The Cape Radio and a multitude of costume contests and player events, led to a good time being had by all.

Congratulations to the winners of the events and thanks to the HERC volunteers for setting it all up. And, of course, thanks to the Paragon Chat and Titan Network teams for making it all possible in the first place.

The image above shows a small dance party on the floating island in Croatoa. Behind the party, there were more people taking part in various competitions. We'd have loved to have shown you what went on there but... dizzy Fer.

Here are a few screenshots taken way after the event, just for those memories ;)


Ghost Ship docked at the floating island in Croatoa

The Ghost Ship

Yes, the images are dark and dreary but that's unavoidable - Croatoa is a dark, menacing place...

Saturday, 7 October 2017

Ship of Heroes - October Outlook

An official update for October 2017 was released on the game's forum. Here's a direct quote from the post.
We started our first, small scale Alpha test at the end of September, as scheduled. Currently about a dozen people (none of them are devs) have unrestricted access to the Character Creation Tool (CCT) for testing. We've already had a huge amount of feedback and more is coming in. We're planning to publish a newsletter on the results during October, so everyone can see what we've learned. Also, we'll be doing more of these Alpha tests in the future, so stay tuned. We will be looking for more volunteers.
So, that's another promised milestone reached. Heroic Games said, as reported in an earlier post, that they would give early access to the costume creator for some people to try out, and they have done so. I'm not one of them so can't comment on usage of the tool (though it'd probably be under NDA for people using it at this stage anyway) apart from saying that I like the look of what I've seen so far.

In other news

  • There are plans to release a video soon showing off the new "Lightning Blast" power set and, maybe, some more detail about progress on the "Dark Magic Blast" power set. Now that one sounds like my sort of thing!
  • They're upgrading to Unreal Engine 4.16, it has the benefit of being a stable release with more features. Their philosophy is to stay one version behind the latest release...
  • The team is growing! Two new people have been added. We await further details. That can only be a good sign that things are looking good for the future of Ship of Heroes.
  • A few comments about network tests starting soon and lots of behind the scenes upgrades and tools that are very necessary for the team and for the game but don't have glitzy images to show off.
If all this has you excited for a new superhero game, and I can't imagine why it wouldn't, you can find out more on the official Ship of Heroes web site.

Here's an exciting image to whet your appetite. This is the ship that our super heroes will live and work on as it glides through the galaxy going from planet to planet.

We will get to fight the bad guys not only on the ship but also on the places we visit. The scope for missions on planets of various kinds is breathtaking and I'm getting excited for this game.