Wednesday, 8 June 2016

Demoniaca: Everlasting Night on Kickstarter

Here's an unusual game I just happened across on Kickstarter.
A dark gothic action platformer with unique mechanics that will take you along a bloody journey of revenge. 

I love gothic horror type games/films and, although I've never been a huge fan of platform games, this one just looks too good to miss out on.
 Striving to build a new Tower of Babel, a clan of ancestral demons razes a village to the ground. They sacrifice all its inhabitants, but one girl survives. Gutted and apparently dead, she wakes up upon piles of smoking corpses, surrounded by pools of blood. Her own blood has been contaminated with that of the demons, giving her inhuman powers. She sews her mangled body back together and decides to avenge her brothers. Setting off on her revenge journey, she joins a world made of death, blood and violence in a quest to discover her true nature.

A pledge of 13 euros or more gets you the uncensored version! What's not to like? :)

It's on kickstarter at the moment, only a few days to go and needs a few more pledges to reach it's modest goal of 15000 euros.

Tuesday, 7 June 2016

I'm stuck...

I've come to a virtual standstill when it comes to games. Of all the MMO's I've played since Everquest, the only one I'm currently logging into a few times a week is The Elder Scrolls Online and sometimes I struggle to even do that.

It seems to me that developers have lost their way in the last few years. Most games, especially FPS games, are now massive challenge fests where everything has to be an ordeal. They seem to be trying to fit the survival game mechanic into everything. It's almost as if fun for the sake of it is no longer deemed worthy.

Take the latest 'twitch mechanic' games where you need super fast reactions to be competitive. I used to be pretty good at those, now not so much and they've ceased to be fun. Those games, however, do sell, so maybe it's just me. Perhaps, as a slightly older than average gamer, I no longer fit into the demographic that developers are aiming their games at.

Being outside of the 'target age' for modern games is a shame, for me and for the developers. For me because I don't get to have much fun, even if I do bother to try them out (being cannon fodder gets very old very fast). For the developers because us older gamers are the ones without offpsring to maintain and mortgages to pay and, thus, the ones with the greatest potential disposable income!

I don't know what the answer is. The people making games are going to target the group that they hope will bring them the greatest number of players and I can't blame them for doing that.

Maybe it's time to take a rest from gaming and take a new look at the 'scene' later.

For now, all I can say is, roll on Chronicles of Elyria!