Monday, 24 October 2016

Demoniaca October Update

We have an update from Mnemosyne Games for October 2016 over on Kickstarter.

It's basically to let us all know that they're dilligently working on the game and have made some enhancements to the camera system and added a new room transition system. And, quoting from the update:
Other news is about character skills and special rooms. You'll find secret sanctuaries, and absorbing the souls inside them, you'll be able to improve your skills: attack, defense, luck and intelligence.
 We also have news that they are working on the inventory system and a notification that they are intending to share further updates via their experimental TELEGRAM DEVELOPERS CHANNEL.This includes a channel for fans of the game to communicate with the developers, over at

Finally a reminder that their own website has all the information you'll need about Demoniaca...

Thursday, 18 August 2016

RIP Razer Naga

A sad day for my Razer Naga. The mouse is fine, the problem is the crappy software Razer now forces its users to install. It stores mouse config data on 'the cloud', that seems fine but they don't seem to have taken any account of what happens when you can't connect to their cloud for any reason.

Today, my mouse is running in its default (i.e. useless and generally crappy) mode because Razer's servers are unavailable for some reason. Their Synapse software crashes when it can't connect and without Synapse running it's impossible to change any of the settings. It also disables the Windows standard mouse controls so I'm stuck with a pointer that skates across the screen at supersonic speed and a default button layout.

This is totally unacceptable so I have, today, ordered a Logitech mouse (to go with my Logitech keyboard and keypad) to replace this flawed Razer product. RIP Naga, it was good while it lasted...

Wednesday, 8 June 2016

Demoniaca: Everlasting Night on Kickstarter

Here's an unusual game I just happened across on Kickstarter.
A dark gothic action platformer with unique mechanics that will take you along a bloody journey of revenge. 

I love gothic horror type games/films and, although I've never been a huge fan of platform games, this one just looks too good to miss out on.
 Striving to build a new Tower of Babel, a clan of ancestral demons razes a village to the ground. They sacrifice all its inhabitants, but one girl survives. Gutted and apparently dead, she wakes up upon piles of smoking corpses, surrounded by pools of blood. Her own blood has been contaminated with that of the demons, giving her inhuman powers. She sews her mangled body back together and decides to avenge her brothers. Setting off on her revenge journey, she joins a world made of death, blood and violence in a quest to discover her true nature.

A pledge of 13 euros or more gets you the uncensored version! What's not to like? :)

It's on kickstarter at the moment, only a few days to go and needs a few more pledges to reach it's modest goal of 15000 euros.

Tuesday, 7 June 2016

I'm stuck...

I've come to a virtual standstill when it comes to games. Of all the MMO's I've played since Everquest, the only one I'm currently logging into a few times a week is The Elder Scrolls Online and sometimes I struggle to even do that.

It seems to me that developers have lost their way in the last few years. Most games, especially FPS games, are now massive challenge fests where everything has to be an ordeal. They seem to be trying to fit the survival game mechanic into everything. It's almost as if fun for the sake of it is no longer deemed worthy.

Take the latest 'twitch mechanic' games where you need super fast reactions to be competitive. I used to be pretty good at those, now not so much and they've ceased to be fun. Those games, however, do sell, so maybe it's just me. Perhaps, as a slightly older than average gamer, I no longer fit into the demographic that developers are aiming their games at.

Being outside of the 'target age' for modern games is a shame, for me and for the developers. For me because I don't get to have much fun, even if I do bother to try them out (being cannon fodder gets very old very fast). For the developers because us older gamers are the ones without offpsring to maintain and mortgages to pay and, thus, the ones with the greatest potential disposable income!

I don't know what the answer is. The people making games are going to target the group that they hope will bring them the greatest number of players and I can't blame them for doing that.

Maybe it's time to take a rest from gaming and take a new look at the 'scene' later.

For now, all I can say is, roll on Chronicles of Elyria!

Tuesday, 31 May 2016

Top Gear or Flop Gear

I wouldn't normally post something about a TV show on my gaming blog but the relaunch of the BBC's Top Gear in the UK with Chris Evans at the helm was so awful that I felt I just had to talk about it...mainly to get the disappointment out of my system.

The highlights of the show were basically:
  • Chris Evans shouts his head off.
  • Guy races a silly buggy thing over a little dune while shouting his head off.
  • Chris Evans shouts his head off.
  • Sabine Schmitz shows the guys that it's possible to drive ridiculously fast without shouting your head off.
  • Chris Evans shouts his head off.
Deliriously Happy Top Gear Studio Audience

It came across as the Chris Evans show with a few others thrown in for the sake of it. Given that Chris Evans is arguably the most annoying person on the BBC's books at present, that was probably not such a great plan.

Apart from that, some of the studio audience, apparently, walked out during filming when it over-ran it's alloted time and after being shouted and sworn at by Chris Evans when they failed to laugh at the jokes after many many out-takes.

Here's a photo of the audience that remained...obviously thoroughly enjoying the show. It appears that someone told them when to clap but forgot to warn them that they also needed to smile at the right times.

Before any of this even happened, they had a problem when the shows executive producer, Lisa Clark, walked out. That, to any organisation that had to use its own money rather than sponging off taxpayers, would have been a clear alarm bell.

The problems with Chris Evans didn't stop there. He, apparently, crashed a brand new Jaguar on the test track on his very first drive, he was sick as a parrot when Sabine took him for a drive on a track in an Audi and, as it turned out, he's incapable of talking while driving - or at least remembering what the heck he's supposed to be talking about...something rather important for the lead presenter of a car show, you'd have thought.

He started the show by mimicking (poorly) Jeremy Clarkson and continued to do so throughout. This was supposed to be a launch of a brand new Top Gear. Instead it was a akin to a poor tribute band following in the footsteps of their heroes and failing miserably.

I saw a comment somewhere that Sabine was seen in the studio staring askance at Chris Evans' antics. I can only imagine what was going through her probably included a ten foot spike.

And why do they think they need seven, yes SEVEN, presenters to do what four did far better before?

My view is that they should keep Sabine who was calm throughout, knows about cars and is a damn good driver (also looks great but that's not very PC!), keep Matt LeBlanc who was a bit excitable but still pretty good as a presenter and keep Chris Harris who knows a lot about cars and also knows how to drive the things. The rest of the bunch should be unceremoniously dumped. They should rename the show to something else and change the format. There's no point trying to flog the Top Gear horse, it's dead and  buried. The BBC ruined it, now they need to deal with the consequences.

I'm not the only one who feels it was a bit of a farce. Fans dubbed the new show Flop Gear on twitter and other social media. Seems that when the show aired across the Atlantic, it received a similar reception. People are now placing bets (with massively reduced odds) of this being Top Gear's last season.

Phew. I feel better now...albeit still rather sad for what happened to Top gear.

Sunday, 15 May 2016

Why anyone would choose a life of crime in a city full of heroes is beyond me

Here's an old City of Heroes quote that suddenly came to mind:
"Why anyone would choose a life of crime in a city full of heroes is beyond me."
I can't attribute it to anybody because I can't remember where it came from. I read it somewhere though, maybe one of the old CoH forums but a search has proved futile. No idea why it suddenly popped into my head.

It was a pretty apt quote though. There were villians everywhere which were, in reality, little more than cannon fodder for all the heroes rampaging around. CoH had one great mechanic which made so much sense, one that seems to have vanished from modern MMO's. A mob more than five levels below a passing hero would know it was futile to attack and left that hero alone. Modern MMO's have cannon fodder mobs which attack even player characters 40 levels above them - they are little more than a nuisance.

Maybe one day we'll see something like City of Heroes again, that'll be something to hope for.

Wednesday, 11 May 2016

City of Heroes - Approaching The Storm Palace

Posted a short video to Youtube showing the approach to The Storm Palace, deep in the Shadow Shards. Scenery in the Shadow Shards was breathtaking. I miss City of Heroes and probably always will.

Wednesday, 4 May 2016

Something new - Chronicles of Elyria

Came across a new (very new actually, it's still pre-alpha) MMORPG called Chronicles of Elyria a short while ago. As soon as I read the first post I knew there was something special here.  The more I read, the more I liked it. Soulbound Studios, the developers, launched a Kickstarter campaign on 3rd May 2016 which is doing well. I really hope it reaches the target, this is one game I hope to be playing in the future.

City of Heroes 12th Anniversary Celebration

Suddenly nostalgic again :p

Sunday, 17 April 2016

Black Desert Online - sigh...

I quite enjoyed playing Black Desert Online. Once, that is, I got over the realisation that it's basically a game wrapped around a hugely complicated random number generator. RNG affects *everything*.

It was fun, at least when I actually managed to stay connected long enough to do something. The developers had some great ideas, even allowing your account to stay logged in while you're away from the keyboard doing useful things like automatic fishing, or AFK fishing as it's become known.

It looks nice as well with a good variety of monsters and npc's. Early on in the game, it does suffer from the same old PvE thing of sending you out to do mundane tasks but once you reach level 50 (EU and NA), the game opens up to full pvp, there's no choice here - if you reach that level, you're automatically flagged.

My problem though, and I'm not alone here, is that the game is so unreliable. I just can't stay connected long enough to achieve anything worthwhile. I've tried everything I can think of to attempt to stabilise the connection but, so far at least, it's been a hopeless case. In fact, I've stopped playing it altogether, being disconnected randomly is just too frustrating...not to mention fatal in PvP.